350.org is an international environmental organization founded by Bill McKibben (author of The End of Nature, Eaarth: Making Life on a Tough New Planet, etc). McKibben is one of America's leading figures in environmental activism, having written extensively on the effects of climate change. The name 350.org comes from the fact that the organization is aiming to keep environmental carbon dioxide concentration at or below 350ppm, which is considered the safe upper limit. The organization works to have governments adopt policies that will help lower carbon emissions. Despite 350.org's efforts, however, in 2013 CO2 levels surpassed 400ppm for the first time. This hasn't discouraged the organization, however, as they continue to take on governments and the fossil fuel industry in order to fight climate change.
One of this organization's major accomplishments was campaigning to block the construction of the Keystone XL pipeline, eventually succeeding when President Obama officially rejected the proposal in 2015. Another big initiative is the Fossil Fuel Divestment campaign, which urges cities, universities, religious institutions, etc., to stop investing in fossil fuel companies. So far they're making good progress, with fossil fuel divestment programs popping up all over the United States in different churches and universities.
Another event that 350.org organized is the International Day of Climate Action, which took place on October 24, 2009. Essentially, they put together over 5,200 synchronized environmental demonstrations around the world in order to influence delegates attending the United Nations Framework Convention on Climate Change. Other activities that 350.org put together include the 10/10/10 Day of climate action (as a follow up to the previous year's), various climate marches, protests, planting trees, etc. Basically all these activities serve to spread the group's message and try to persuade politicians as well as the general public to rethink their stances on climate change and carbon emissions.
Wednesday, April 27, 2016
Thursday, April 21, 2016
Climate Career - Computer Information Systems
Right now, I’m going to Western Michigan University to pursue a degree in Computer Information Systems. My idea for a career is to work with businesses to help them integrate technology into their business systems in order to survive in today’s computer technology-driven environment.
What does this have to do with climate change? Well, I can think of a couple of instances where this career path would intersect with climate change. For example, I could help an organization collect and organize climate data in order for analysts to easily access that information and use it to study global warming and make predictions about the future. Or, I could help somebody who’s built a climate app to either provide useful information to users, or to organize large amounts of user data (e.g. basic information, statistics about how they use the app, survey responses, etc). Or perhaps I could be working with a company that has nothing to do with climate change, but still be working with information regarding some aspect of global warming (statistics, info on climate change activists, data for political science, etc).
The point is that almost everything has something to do with computers these days. Every day, chances are you’re interacting with and relying on countless computer systems. Your cell phone is a computer, your car probably has a computer in it, your laptop. Every business uses computers in a number of ways, from cash registers to conference calls. Basically, this career bound to overlap with climate change in numerous areas, such as interacting with social media information regarding climate science, working with climate organizations’ information systems, or working with a company in the auto industry using data in order to make a more climate-friendly vehicle.
Tuesday, April 12, 2016
Fate of the World (thoughts on the game)
Fate of the World is a game where you take on the roll of president of the fictional Global Climate Organization. Your job varies by mission (of which there are 9), but most of the time you're required to reach a certain year (such as 2120) with total global warming under a certain degree. There's other objectives as well, such as keeping climate change-related casualties under a certain number, making the most money possible by a certain year, etc.
You play the game by playing cards in certain regions of the globe. Each card does something different, such as implementing emissions taxes, starting vegetarian revolutions, committing to renewable energy sources, establish research centers, etc. To play these cards, you have to first recruit agents for each region (North America, China, South Asia, Southern Africa, Europe, etc.). Both recruiting agents and playing cards costs money, which you have a limited amount of during each turn. You have to manage your resources and prioritize; at the same time, you have to choose which particular cards you should play in each region, in order to achieve your goals.
At the end of each turn, you skip ahead 5 years and get to see some statistics about increases in Co2 levels during that time, number of climate change-related deaths, whether each region's expected emissions rate is above or below average, etc. You are also shown news about recent developments in each nation, such as civil unrest, drilling breakthroughs, major milestones in global warming, etc. When you start the next turn, you have more funding and are able to recruit more agents and play more cards.
The actual interface of Fate of the World looks kind of like Google Earth, except there's a lot of different buttons and menus to look through. You can read news about what's developing in each particular region, see statistics about various things (annual emissions, agriculture GDP, # of climate refugees, etc). You can also see each region's "technology tree" and see what technologies that region has been developing, and what it will develop in the future (if you play certain cards). You also can see global statistics such as population change, temperature change, changes in the earth's geography (such as melting ice caps), etc.
I know the game sounds super simple, but there's actually a lot of strategy you have to think through if you want to complete any of the missions without failing any objectives. Every single card you play can have a huge impact on how things turn out down the line. You have to be very careful to analyze each country and determine what's the best action for you to take in each region. For example, setting up your headquarters in a particular region will make that region more accepting of the GCO. That's actually another thing you have to worry about - if you do too many things to a region that it doesn't like, it can withdraw from your control.
Decisions that you make have a drastic impact on what new decisions you'll have to make for the rest of the game. For example: if you commit North Africa to nuclear power at the beginning of the game, everything might seem like it's working well until later on there's a major uranium shortage and entire regions are losing power. There's side effects that are difficult to truly predict so you're constantly cleaning up after yourself and trying to understand what problems you can expect and how you should avoid them.
Whether you realize it or not, when you play this game, you learn a lot about climate change. The thing that makes this kind of educational game work so well is that the learning is hidden within the mechanics of the game. It's not just demonstrating a concept to the player, it's requiring you to learn as much as you can if you want to succeed. You get personally invested in the game, which encourages you to try to understand more about what effects certain climate initiatives can have on the world. Instead of leaving you wondering what we can possibly do, Fate of the World puts you in a position of supreme authority and lets you find out for yourself. This game doesn't try to make learning fun; it makes learning the core of the game.
Fate of the World is probably one of the deepest climate change video game out right now in 2016, with a high possibility for actually learning things from it. It's reasonably complicated, but once you spend some time with it and learn how it works, it's honestly pretty easy to understand. I'd definitely recommend this game for college students, and possibly even advanced high school students.
You play the game by playing cards in certain regions of the globe. Each card does something different, such as implementing emissions taxes, starting vegetarian revolutions, committing to renewable energy sources, establish research centers, etc. To play these cards, you have to first recruit agents for each region (North America, China, South Asia, Southern Africa, Europe, etc.). Both recruiting agents and playing cards costs money, which you have a limited amount of during each turn. You have to manage your resources and prioritize; at the same time, you have to choose which particular cards you should play in each region, in order to achieve your goals.
At the end of each turn, you skip ahead 5 years and get to see some statistics about increases in Co2 levels during that time, number of climate change-related deaths, whether each region's expected emissions rate is above or below average, etc. You are also shown news about recent developments in each nation, such as civil unrest, drilling breakthroughs, major milestones in global warming, etc. When you start the next turn, you have more funding and are able to recruit more agents and play more cards.
The actual interface of Fate of the World looks kind of like Google Earth, except there's a lot of different buttons and menus to look through. You can read news about what's developing in each particular region, see statistics about various things (annual emissions, agriculture GDP, # of climate refugees, etc). You can also see each region's "technology tree" and see what technologies that region has been developing, and what it will develop in the future (if you play certain cards). You also can see global statistics such as population change, temperature change, changes in the earth's geography (such as melting ice caps), etc.
I know the game sounds super simple, but there's actually a lot of strategy you have to think through if you want to complete any of the missions without failing any objectives. Every single card you play can have a huge impact on how things turn out down the line. You have to be very careful to analyze each country and determine what's the best action for you to take in each region. For example, setting up your headquarters in a particular region will make that region more accepting of the GCO. That's actually another thing you have to worry about - if you do too many things to a region that it doesn't like, it can withdraw from your control.
Decisions that you make have a drastic impact on what new decisions you'll have to make for the rest of the game. For example: if you commit North Africa to nuclear power at the beginning of the game, everything might seem like it's working well until later on there's a major uranium shortage and entire regions are losing power. There's side effects that are difficult to truly predict so you're constantly cleaning up after yourself and trying to understand what problems you can expect and how you should avoid them.
Whether you realize it or not, when you play this game, you learn a lot about climate change. The thing that makes this kind of educational game work so well is that the learning is hidden within the mechanics of the game. It's not just demonstrating a concept to the player, it's requiring you to learn as much as you can if you want to succeed. You get personally invested in the game, which encourages you to try to understand more about what effects certain climate initiatives can have on the world. Instead of leaving you wondering what we can possibly do, Fate of the World puts you in a position of supreme authority and lets you find out for yourself. This game doesn't try to make learning fun; it makes learning the core of the game.
Fate of the World is probably one of the deepest climate change video game out right now in 2016, with a high possibility for actually learning things from it. It's reasonably complicated, but once you spend some time with it and learn how it works, it's honestly pretty easy to understand. I'd definitely recommend this game for college students, and possibly even advanced high school students.
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